Skip drive wtf infinifactory5/15/2023 ![]() It's similar on other versions of Windows, but I don't know about Macs):ġ° go to Documents/My Games/Infinifactory/Ģ° Open the save.dat file in notepad or whatever.ģ° Delete all lines of text EXCEPT the "UniquePlayerID = " line, which is the second to last line in the file.Ħ° Profit (aka WR in the speedrunning world) ![]() That's a kind of a problem for speedrunning, 'cause we need to reset our progress in order to even start a run, so here's how to actually reset your progress (on Windows 10, anyway. ![]() It also innately does not feature any kind of save file management options, which means that you cannot delete your progress in-game. Infinifactory functions off a single save file. I guess that's all I have to say.Full Game Leaderboard Level Leaderboard All 1-1 Training Routine 1 1-2 Training Routine 2 1-3 Training Routine 3 1-4 Training Routine 4 1-5 Training Routine 5 2-1 Munitions Refill Type 2 2-2 Munitions Refill Type 6 2-3 Shuttle Propulsion Units 2-4 Wave Detection Array 2-5 Guided Javelin Type 1 3-1 Optical Sensor Array Type 2 3-2 Landing Alignment Lights 3-3 Optical Sensor Array Type 4 3-4 Small Excavator 3-5 Cargo Uplifter 4-1 Terminal Display Reclamation 4-2 Shuttle Maintenance 4-3 Oversight Terminal Model 6 4-4 Drone Maintenance 4-5 Furnished Studio Apartment 5-1 Guided Javelin Type 2 5-2 Gneiss Chair 5-3 Relay Satellite 5-4 Terrestrial Surveyor 5-5 Anti-Javelin Point Defense 6-1 Meat Product Type 57 6-2 Relaxant Formula 13 6-3 Terrestrial Drone 6-4 Meat Product Type 101 6-5 Aerial Combat Shuttle 7-1 Teleporter Experiment 1 7-2 Teleporter Experiment 2 7-3 Teleporter Experiment 3 7-4 Teleporter Experiment 4 7-5 Terrestrial Surveyor 7-6 Anti-Javelin Satellite 7-7 The Big Blowout 8-1 Hull Panels 8-2 Central Axis Support 8-3 Docking Clamp 8-4 Structural Frame 8-5 Anti-Javelin Battery 8-6 Mag-Tube Corridor 8-7 Solar Cell Array 9-1 Landing Alignment Guide 9-2 Control Console 9-3 Laser Calibration Target 9-4 Life Support System 9-5 Space Buoy 9-6 Resistance Shuttle 10-1 Navigation Computer 10-2 Fusion Reactor 10-3 Crew Quarters 10-4 Plasma Engine 10-5 Fire-Control System 10-6 Skip Drive News Guides Resources Streams Forum Statistics Boosters I think the coolest thing in IF is building factories with moving parts it means so much more is possible. The best thing about IF is that the material blocks and the factory blocks obey the same rules, unlike in spacechem where the waldos exist in a separate layer from the atoms. Also, when multiple-block structures are sitting on multiple conveyors, the logic seems very inconsistent and odd (and don't get me started about rotators). Not that I see a better we to do it, but the diagonal blocks that sort of count as a block and sort of don't are very weird. This is probably just me reacting to Skip Drive, but the I never really got over the wonky physics. I did notice the tie-ins to SC that were in here, especially the bit with the fishcake (:P). I liked the story better in IF vs SC: SC's storyline felt rushed and cliched, and the fact that there was so little of it made it worse. You can make do without them of course (one of the great things about IF vs SC) but I would have really wanted a Latch/Memory Cell as a single block, as well as a sticky pusher. There were a couple of blocks that I was really hoping we could get that we didn't. I thought the difficulty curve in this was a lot better than it was in SpaceChem: For me the last couple puzzles on the last planet in SC where orders of magnitude harder than rest of the game, where as the Homeward Fleet in this ramped up pretty well from the end of the previous mission. I played all of the SpaceChem campaign and have 1 puzzle on ResearchNet, so when I heard this was coming out I was pretty psyched: now onto my reaction: I played the original CoAE when it came out, then totally forgot about Zach until SpaceChem came out, when i rediscovered CoAE:MO (and also found out that he made Infiniminer: who knew?). ![]()
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